Focus: Archers, Siege
Civilization bonuses:
Villagers move 10% faster.
Archers fire 11%/22%/33% faster in the Tool/Bronze/Iron Age.
Siege units upgrades cost -50%.
Team bonus: Siege Workshops work 20% faster
Missing technologies: Bronze Shield, Nobility, Architecture, City Watch, Aristocracy
Missing units: Slinger, Improved Bowman, Heavy Horse Archer, Elephant Archer, Scythe Chariot, War Elephant, Phalangite, Catapult Trireme
Focus: Defense
Civilization bonuses:
Stone miners work 20% faster and carry +2 stone
Market technologies cost -30%
Walls and towers have +60% hit points
Priests rejuvenate 30% faster
Chariot units have +1 pierce armor
Team bonus: Builders work 10% faster
Missing technologies: Iron Shield
Missing units: Heavy Horse Archer, Elephant Archer, Heavy Cavalry, War Elephant, Phalangite, Ballista, Trireme, Catapult Trireme
Focus: Elephant units, Camel units, Navy
Civilization bonuses:
Start the game with +50 of all resources
Academy units and elephant units have +25% hit points, Camel Riders have +15% hit points
Fire Galleys have +25% attack
Transport ships move 25% faster
Nobility free (requires Government Center)
Team bonus: Fire Galley have +1 pierce armor
Missing technologies: Metallurgy, Chain Mail Infantry, Chain Mail Archers, Chain Mail Cavalry, Fortified Wall, Siegecraft, Astrology, Monotheism, Fanaticism
Missing units: Legionary, Composite Bowman, Chariot Archer, Heavy Horse Archer, Chariot, Cataphract, Catapult, Catapult Trireme
Focus: Infantry, Tower
Civilization bonuses:
Axemen, Short/Broad/Long Swordsmen and Legionaries have +5/+15/+20/+60/+80 hit points
Storage Pit technologies cost -40%
Towers have +2 range
Priests cost -32%
Team bonus: Buildings have +2 Line of Sight
Missing technologies: Chain Mail Infantry, Chain Mail Archers, Chain Mail Cavalry, Iron Shield, Aristocracy, Alchemy, Engineering, Urbanization
Missing units: Composite Bowman, Heavy Horse Archer, Elephant Archer, Chariot, War Elephant, Camel Rider, Phalangite, Catapult, Fire Galley, Catapult Trireme
Focus: Chariots, Priests
Civilization bonuses:
Farms cost -20%
Gold Miners work 20% faster and carry +2 gold
Chariot units have +33% hit points
Priests have +3 range
Team bonus: Priests have +1 pierce armor
Missing technologies: Bronze Shield, Siegecraft, City Watch
Missing units: Broad Swordsman, Horse Archer, Cavalry, Armored Elephant, Catapult, Ballista, Phalangite, Fire Galley
Focus: Infantry, Navy
Civilization bonuses:
Town Centers work 10% faster starting from Tool Age
Academy units move 30% faster and cost -20%
Ships move 20% faster
Polytheism and Astrology free
Team bonus: Priests have +1 pierce armor
Missing technologies: Metallurgy, City Watch, Conscription, Monotheism, Zealotry
Missing units: Broad Swordsman, Improved Bowman, Chariot Archer, Horse Archer, Elephant Archer, Chariot, Cataphract, War Elephant, Camel Rider
Focus: Archers, Siege
Civilization bonuses:
All archers have +1 attack
Stone Thrower, Catapult, and Heavy Catapult have +50% hit points
War ships (except Fire Galley) have +1/+2/+3 range in the Tool/Bronze/Iron Age
Wheel -50% cost and research time
Team bonus: Towers provide +4 population room
Missing technologies: Irrigation, Architecture, Urbanization, Mysticism, Polytheism, Afterlife, Monotheism, Fanaticism, Zealotry, Medicine
Missing units: Slinger, Long Swordsman, Improved Bowman, Heavy Cavalry, Ballista, Centurion, Fishing Ship, Trireme, Catapult Trireme
Focus: Infantry
Civilization bonuses:
All non-ranged units have +2 line of sight
Academy units have +1 pierce armor in the Bronze Age, +2 in the Iron Age
Siege Workshop units cost -25%
All units are 4 times more resistant to conversion
Team bonus: Houses have +25 hit points
Missing technologies: Fortified Wall, Craftsmanship, Siegecraft, Nobility, Engineering, Conscription, Temple
Missing units: Long Swordsman, Chariot Archer, Elephant Archer, Chariot, Camel Rider, Heavy Catapult, Helepolis, Juggernaut, Fire Galley, Priest
Focus: Archers, Navy
Civilization bonuses:
Ships cost -30%
Improved Bowman-line +1/+2 range in the Bronze/Iron Age
Farmers work 10% faster
Team bonus: Docks cost -20%
Missing technologies: Fortified Wall, Guard Tower, Urbanization, Astrology, Mysticism, Afterlife, Monotheism, Fanaticism, Zealotry
Missing units: Legionary, Chariot Archer, Horse Archer, Elephant Archer, Chariot, Heavy Cavalry, War Elephant, Fire Galley
Focus: Camel units, Trade
Civilization bonuses:
Villagers cost 75 food (+50%), but have armor (+1/+1) and work 25% faster
Start the game with +75 food
Camel Riders move 25% faster
Tributes are not taxed
Trade units return +20% gold
Team bonus: Technologies researched 30% faster
Missing technologies: Metallurgy, Tower Shield, Craftsmanship, Irrigation, Logistics, Aristocracy, Engineering, Mysticism, Polytheism, Monotheism, Medicine
Missing units: Long Swordsman, Elephant Archer, Cataphract, Helepolis, Centurion, Catapult Trireme
Focus: Elephant units, Navy
Civilization bonuses:
Hunters work 30% faster and carry +3 food.
Elephant units move 25% faster.
Scout Ship line fires 18%/25%/33% faster in the Tool/Bronze/Iron Age.
Walls cost -20%.
Team bonus: Stables work 20% faster.
Missing technologies: Academy, Ballista Tower, Craftsmanship, Siegecraft, Irrigation, City Watch, Aristocracy
Missing units: Chariot Archer, Chariot, Heavy Catapult, Ballista, Fire Galley
Focus: Elephant units, Navy
Civilization bonuses:
Woodcutters work 15% faster and carry +2 wood.
Elephant units cost -25%.
Catapult Trireme and Juggernaut fire 33% faster.
Docks have +150 hit points, +4 line of sight.
Team bonus: Archers have +2 line of sight
Missing technologies: Metallurgy, Chain Mail Infantry, Chain Mail Archers, Chain Mail Cavalry, Siegecraft, Architecture, Urbanization
Missing units: Horse Archer, Heavy Cavalry, Catapult, Ballista, Fire Galley
Focus: Infantry
Civilization bonuses:
Buildings cost -10% (except for towers, walls and Wonders).
Towers cost -40%.
Swordsmen attack 50% faster.
Ballistae and Helepolises have +1 range.
Team bonus: Priests +50% heal speed
Missing technologies: Guard Tower, Irrigation, Alchemy, Conscription, Astrology, Afterlife
Missing units: Composite Bowman, Chariot Archer, Horse Archer, Elephant Archer, Heavy Cavalry, War Elephant, Camel Rider, Fire Galley
Focus: Economy, Cavalry
Civilization bonuses:
Villagers cost 40 food (-20%)
Start the game with -40 food
Walls have +60% hit points
Cavalry-line attacks 10% faster
Team bonus: Town Centers provide +4 population room
Missing technologies: Ballista Tower, Siegecraft, Aristocracy, Alchemy, Engineering, Conscription
Missing units: Long Swordsman, Elephant Archer, War Elephant, Heavy Catapult, Phalangite, Trireme, Catapult Trireme
Focus: Economy, Siege
Civilization bonuses:
Villagers have +15 hit points.
Stone Thrower, Catapult, and Heavy Catapult fire 45% faster.
Farms provide +125 food.
Camels have +1 pierce armor.
Team bonus: Town Centers cost -25%
Missing technologies: Metallurgy, Iron Shield, Craftsmanship, Astrology, Afterlife, Monotheism, Fanaticism, Zealotry
Missing units: Legionary, Improved Bowman, Elephant Archer, Cavalry, Armored Elephant, Ballista, Catapult Trireme
Focus: Cavalry, Navy
Civilization bonuses:
Fishing Boats work 20% faster
Mounted units cost -15%
Ships have +20% hit points
Stable and Archery Range upgrades cost -30%
Team bonus: Stables and Archery Ranges cost -33% wood
Missing technologies: Fortified Wall, Guard Tower, Tower Shield, Conscription, Urbanization, Astrology, Mysticism, Monotheism, Fanaticism, Zealotry, Medicine
Missing units: Broad Swordsman, Chariot Archer, Elephant Archer, Chariot, Camel Rider, War Elephant, Catapult, Ballista, Fire Galley
If you see any typos or issues, please email me at thesevenoften@gmail.com.